Friday 5 October 2012

Post 8 - Warpborn Skinwalkers

Its a shame there are only three different skupts and not five. Putting that aside though, they were the easiest models to put together with very few mould lines and gaps. Their axes are huge and I love their hulking relaxed pose. 




The axes and hands come unattached to the model. In hindsight I wish I had not stuck them on and instead just pushed them into place for later glueing. This would have made it so much easier to get to some really hard to reach areas behind the weapon. Apart from this small problem the models were really easy to paint and worked brilliantly with the Army Painter dip. I began with the Army Painter brown leather base coat which gave me a nice base to drybrush the fur yellow or white depending on the model. The skin is GW dwarf flesh, highlighted with elf flesh and finally washed with GW ogre skin wash. The capes, trousers and leather armour were just different hues of brown with no highlights and the weapons were GW chain-mail. The armour was done in the same way as the Argus. The models were again dipped and sprayed with matt varnish.


 I decided to swap the axe around on this Warpborn. It was done by cutting off each end of the axe and swapping them around, before pinning and glueing. The pinning was done using a 0.6mm drill bit and a cut down staple.


Overall I am so happy with the way these came out. The dip has given them a browny earthy hue which I think works perfectly with the circle models.



On the table the Warpborn have no ranged attack and an underwhelming P+S of 13, but remember there are 5 of them. They have the ability to carry out a combined attack which reduces the amount of attacks the unit does but increases the chance to hit and do damage. Secondly their weapon has reach which means that they hit 2inches instead of the standard 0.5inch. The final mention from me is their unyielding ability that can potentially increase their armour. 

Thanks for reading - The next update is going to be the The Feral Warpwolf...

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